Showreel

I am a highly motivated Technical Artist with over 1.5 years of professional experience specializing in visual effects, shader authoring, and procedural generation. My journey began in 2021 at The Game Assembly, and I’ve since developed a strong skill-set across multiple engines including Unity, Unreal Engine, and proprietary pipelines. I’m proficient in DCC tools like Blender, Substance Designer, and EmberGen, allowing me to create high-quality assets and effects.

I excel at bridging the gap between artistic vision and technical implementation, thriving in cross-disciplinary teams where collaboration and diverse perspectives lead to innovative solutions. I’m passionate about crafting striking and distinct visuals that remain performant, believing that beautiful graphics shouldn’t come at the cost of a smooth player experience. I enjoy problem-solving and finding creative approaches.

I am currently seeking new work opportunities within the game development industry. Further details on my projects can be found in the Portfolio section, where I deep dive into previous work, and the Games section for information on titles I’ve contributed to.